Mobile Game Development
Casual and puzzle mobile game development
We make casual and puzzle games in React Native and Expo. Our own titles include a sliding-block puzzle where every one of its 100 levels is checked by a solver to have exactly one winning move, a story-driven escape game with five chapters, and a fast pattern game with six types of generated puzzle. They run offline, have accessibility options, and ship through automated release pipelines.
From $1,000 · fixed quote after we agree the scope
Technology we have used
- React Native
- Expo
- TypeScript
- react-native-reanimated
- react-native-svg
- expo-sqlite
- expo-audio
- Jest
- GitHub Actions
Is this right for you?
Problems this service solves
Mobile Game Development usually suits teams in one of these situations.
- Brands that want a small branded game or a playful feature inside an app
- Studios and founders with a casual or puzzle game concept
- Educational products that need game mechanics
When we are not the right fit
We focus on 2D casual and puzzle games. For 3D or real-time multiplayer games, a specialist game-engine studio is a better choice.
How we test it
Game rules, generators and solvers have their own test suites, and level files are validated automatically so a broken level cannot ship.
What you get
Deliverables
What a typical engagement includes. We agree the exact scope with you before work starts.
Game design
Core loop, levels, difficulty curve, hints and rewards, written down before build.
Game engine logic
Pure, tested game rules kept separate from the screens, so levels and rules are easy to change.
Level tooling
Generators, validators and solvers that check every level is fair.
Art, sound and feel
SVG art drawn in code, synthesised sound effects, haptics and smooth animation.
Store assets
Screenshots and feature graphics generated from real game states.
Our approach
How the work runs
The same five steps on every project, with working software to review every week.
Step 1: Share your idea
Tell us what you want to build, who it is for and what has to be true for it to succeed.
You get: A short written summary of the problem and a suggested first release.
Step 2: Plan and design
We agree the scope, the screens and the technical approach before writing production code.
You get: An agreed scope, designs for the key flows and a milestone plan.
Step 3: Build and demo weekly
We build in small steps and give you a working version to try every week.
You get: A tested, working product that grows each week.
Step 4: Launch
We prepare the release, from store listings and privacy pages to hosting and monitoring.
You get: Your product, live for real users.
Step 5: Grow
After launch we fix, improve and extend the product based on what users actually do.
You get: A product that keeps improving, or a smooth handover.
Related work
Case studies
Projects where we have done this kind of work. Client names appear only where the client agreed.
NinjaNext productOn Google PlayOne Move Left
Our sliding-block puzzle game for Android. A built-in solver checks that each of its 100 levels has exactly one winning move.
Read the case study
NinjaNext productComing soonOne Room Left
Our five-chapter escape puzzle game for Android, with clue-based puzzles, multiple endings and daily mysteries, playable fully offline.
Read the case study
NinjaNext productComing soonDon't Break the Pattern
Sixty-second rounds of generated puzzles where the rules can change mid-round. Our offline, ad-free brain game for Android.
Read the case study- ExperimentalPrototype
Memory Master
An early Expo prototype of a memory game with three grid sizes, emoji themes, flip animations and sound.
Read the case study
Industries
Where we have applied it
Sectors where we have built this kind of software.
FAQs
Mobile Game Development: common questions
Do your games have ads or in-app purchases?
Our own games have neither, by choice. For a client game we can add either, and we will talk through how they affect the player experience and the store's data-safety rules.
Can you build a game for iOS as well as Android?
Yes. Our games are built with React Native and Expo, which target both platforms. Our own titles have launched on Android first.
Have a question that is not here? Ask us directly.
Let's build it
Have a project like this in mind?
Tell us what you are trying to achieve. We will reply with honest feedback on scope, approach and next steps.